Actiondyne VR
VR Safety - Wall Punch Risk
In this I go over the very real side of Virtual Reality involving Wall Punch Risk. Just as it sounds, how can you assess the risk of damaging your stuff. Most people would think “not me” but LOL to that. Learn more about it here.
VR Comfort- Motion Comfort in VR Overview
So perhaps you are new to VR. Maybe you are just curious about it… well whatever. At some point we all stop and wonder “how did I get here?”. Well you are here. Let me tell you a few things while you are here and lets. make the most of it… Let’s make some lemonade with that big ol’ lemon that life just handed you by sending you to this article.
VR Comfort - Movement
In this, I cover some of the various methods of moving around in a virtual world when using virtual reality and how they can affect motion comfort.
VR Comfort- Rotation in VR
In this I go over many of the ways that rotation is handled in VR. Some ways have less motion discomfort associated with them.
VR Comfort- Visual Anchors in VR
In this I break down how Motion Comfort in VR can be achieved by putting something in view of the player that moves “with them”.
VR Comfort -Vignette usage in VR
An Explanation of how Vignette is used in VR to reduce Motion Sickness or Increase Comfort and how it works.